Contents

TextureDesc

public struct TextureDesc
Inheritance and metadata

Fields

ArrayLayers

public uint ArrayLayers

Depth

public uint Depth

Format

public PixelFormat Format

Height

public uint Height

MipLevels

public uint MipLevels

SampleCount

public SampleCount SampleCount

Type

public TextureType Type

Usages

public TextureUsages Usages

Width

public uint Width

Methods

ColorAttachment(PixelFormat, uint, uint, uint, SampleCount)

public static TextureDesc ColorAttachment(PixelFormat format, uint width, uint height, uint mipLevels, SampleCount sampleCount)

DepthStencilAttachment(PixelFormat, uint, uint, SampleCount)

public static TextureDesc DepthStencilAttachment(PixelFormat format, uint width, uint height, SampleCount sampleCount)

Texture1D(PixelFormat, uint, uint)

public static TextureDesc Texture1D(PixelFormat format, uint width, uint mipLevels)

Texture1DArray(PixelFormat, uint, uint, uint)

public static TextureDesc Texture1DArray(PixelFormat format, uint width, uint arrayLayers, uint mipLevels)

Texture2D(PixelFormat, uint, uint, uint, SampleCount)

public static TextureDesc Texture2D(PixelFormat format, uint width, uint height, uint mipLevels, SampleCount sampleCount)

Texture2DArray(PixelFormat, uint, uint, uint, uint, SampleCount)

public static TextureDesc Texture2DArray(PixelFormat format, uint width, uint height, uint arrayLayers, uint mipLevels, SampleCount sampleCount)

Texture3D(PixelFormat, uint, uint, uint, uint)

public static TextureDesc Texture3D(PixelFormat format, uint width, uint height, uint depth, uint mipLevels)

TextureCube(PixelFormat, uint, uint)

public static TextureDesc TextureCube(PixelFormat format, uint size, uint mipLevels)

TextureCubeArray(PixelFormat, uint, uint, uint)

public static TextureDesc TextureCubeArray(PixelFormat format, uint size, uint cubeCount, uint mipLevels)

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Zenith.NET.TextureDesc

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